AI Insights · Timothy · July 2024
Top 5 Cannabis Games Performance in Norway - Q2 2024
In Q2 2024, the top 5 cannabis games in Norway showed varied performance metrics in terms of downloads, revenue, and weekly active users on a unified platform.
In Q2 2024, the top 5 cannabis games in Norway displayed diverse performance trends across downloads, revenue, and weekly active users on a unified platform. Data from Sensor Tower offers detailed insights into these metrics.
Weed Factory Idle experienced a decline in revenue early in the quarter, starting at $120 in the first week of April and dropping to minimal values for the rest of the period. Downloads also saw a downward trend initially, plummeting from 105 in the first week to 18 by early May, but then gradually increased to 45 by the end of June. Weekly active users mirrored this pattern, starting at 194 and dipping to 32 by early June before rebounding to 105 by the end of the quarter.
Hempire - Weed Growing Game showed a strong revenue performance, peaking at $303 in the last week of June. Revenue fluctuated throughout the quarter, with notable highs of $180 in late May and $179 in early June. Downloads remained relatively stable, ranging between 14 and 44 per week. Weekly active users showed some variability, peaking at 99 in early April and ending at 60 by the end of the quarter.
Cheech and Chong Bud Farm observed significant revenue peaks, starting at $260 in early April and reaching as high as $718 in mid-April. Downloads were lower, ranging between 5 and 49 per week, with a notable increase to 28 in the last week of June. Weekly active users showed mild fluctuations, maintaining a range between 24 and 47 throughout the quarter.
Weed Inc: Idle Tycoon demonstrated consistent revenue, beginning at $529 in early April and settling around $313 by the end of June. Downloads were relatively low, with a maximum of 36 in late April and a notable spike to 33 in the final week of June. Weekly active users followed a similar stable trend, peaking at 112 in late April and concluding at 63 in late June.
Bud Farm: Idle Tycoon Game showed steady revenue growth, starting at $372 in early April and maintaining around $300 towards the end of June. Downloads varied, peaking at 63 in mid-April but generally staying between 4 and 28 per week. Weekly active users displayed a consistent pattern, starting at 37 in early April and experiencing minor fluctuations to end at 40 by late June.
For more detailed insights and data, visit Sensor Tower.